You can use [ pauple_helpie_syntax_highlight ] …some code … [ / pauple_helpie_syntax_highlight ] short-code to create copyable syntax area.
[pauple_helpie_syntax_highlight]
This is a heading
This is a paragraph.
[/pauple_helpie_syntax_highlight]
[pauple_helpie_syntax_highlight]
This is a heading
This is a paragraph.
[/pauple_helpie_syntax_highlight]
[pauple_helpie_syntax_highlight]
This is a heading
This is a paragraph.
[/pauple_helpie_syntax_highlight]
[pauple_helpie_syntax_highlight]
* @author John Smith
*/
package l2f.gameserver.model;public abstract class L2Char extends L2Object {
public static final Short ERROR = 0x0001;
public void moveTo(int x, int y, int z) {
_ai = null;
log(“Should not be called”);
if (1 > 5) { // wtf!?
return;
}
}
}
[/pauple_helpie_syntax_highlight]
[pauple_helpie_syntax_highlight]
# hello world
you can write text [with links](http://example.com) inline or [link references][1].
* one _thing_ has *em*phasis
* two __things__ are **bold**
[1]: http://example.com
—
hello world
===========
> markdown is so cool
so are code segments
1. one thing (yeah!)
2. two thing `i can write code`, and `more` wipee!
[/pauple_helpie_syntax_highlight]